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Animate tutorials | Learn how to use Animate – Draw oval primitives

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Rectangle Corner Radius Controls Let you specify the corner radiuses for the rectangle. You can enter a numeric value for the inner radius in each text box. Entering a negative value creates an inverse radius. You can also deselect the constrain corner radius icon, and adjust each corner radius individually. Reset Resets all of the Rectangle Primitive tool controls, and restores the rectangle primitive shape drawn on the Stage to its initial size and shape.

Click and hold the mouse button on the Oval tool , and select the Oval Primitive tool. Using these controls, you can easily modify the shape of ovals and circles into pie slices, half circles, and other creative shapes. Inner Radius An inner radius or oval within the oval. You can either enter a numeric value for the inner radius in the box or click the slider and interactively adjust the size of the inner radius. You can enter values from 0 to 99 representing the percentage of fill that is removed.

Close Path Determines whether the path or paths, if you are specifying an inner radius of the oval is closed. If you specify an open path, no fill is applied to the resulting shape, only the stroke is drawn. Close Path is selected by default. Reset Resets all of the Oval Primitive tool controls and restores the oval primitive shape drawn on the Stage to its initial size and shape. To select the Rectangle tool or Oval tool , click and hold the mouse button on the Rectangle tool or Oval tool and drag.

For rectangles, specify the width and height in pixels, the radius of the rounded corners, and whether to draw the rectangle from the center. See also: Live Preview of Colors. Creating an animated character is easy with Animate. Want to draw some cool characters using rectangle and oval shapes? Watch the tutorial at the end of this example and follow these steps. Click and hold the mouse button on the Rectangle Tool. In the Rectangle Options , drag the slider to change the corner radius of the object.

Select the Oval Tool. Click the Object Drawing button. While selecting and drawing objects, the object drawing mode shows a thin outline along the shape regions according to the layer color. The small circles are indicate the anchor points and are not interactive or editable using the selection tool. While drawing in object mode, the strokes and shapes are no longer selected by default. To draw lines and shapes, use the Pencil tool, in much the same way that you use a real pencil to draw.

To apply smoothing or straightening to the lines and shapes as you draw, select a drawing mode for the Pencil tool. The Brush tool draws brush-like strokes. It creates special effects, including calligraphic effects. Select a brush size and shape using the Brush tool modifiers. Animate scales the brush size proportionately to the changing zoom level of the stage. This allows you to draw seamlessly adjusting to any zoom level and preview your work as you draw.

If you want to revert to the earlier default behavior of brushes maintaining a constant pixel size even when you change the zoom level of the stage, you must disable the ‘Stage zoom level’ checkbox in the brush Property Inspector. If you disable the Stage zoom level checkbox, the brush size for new strokes remains constant even when you change the magnification level for the Stage.

So, the same brush size appears larger when the Stage magnification is lower. If you have a Wacom pressure-sensitive tablet connected to your computer, vary the width and angle of the brush stroke. This can be achieved by using the Brush tool Pressure and Tilt modifiers, and varying pressure on the stylus. The Pressure modifier varies the width of brush strokes when you vary the pressure on the stylus.

The Tilt modifier varies the angle of brush strokes when you vary the angle of the stylus on the tablet. The Tilt modifier measures the angle between the top eraser end of the stylus and the top north edge of the tablet. For example, if you hold the pen vertically against the tablet, the Tilt is The Pressure and Tilt modifiers are both fully supported for the eraser function of the stylus. The mouse mode does not enable these options. Paint Normal. Paint Fills Only.

Paint Behind. Paint Selection. Applies a new fill to the selection when you select a fill in the Fill Color control or the Fill box of the Property inspector, the same as selecting a filled area and applying a new fill. Paint Inside. Paints the fill in which you start a brush stroke and never paints lines. To zoom the brush proportionately to the zoom level of the stage as you increase or decrease it while you draw, select the Zoom size with stage check box.

The final stroke that will be generated is now very close to the live preview. With this, you do not see any unpredictable thinning or thickening of the brush strokes. Even the finer curves drawn using brush tool do not show any breakages or gaps. The Brush Tool allows you to custom-define a brush by setting parameters of the brush such as shape and angle. This enables you to create natural artwork in your projects by customizing the brush tool to suit your drawing needs.

You can choose, edit and create a custom brush in Animate through the Property Inspector, when the brush tool is selected in the toolbox. To learn how to create, edit, and delete custom brushes, see Custom Brushes. Animate provides Pressure and Tilt support for strokes drawn using the Paint brush tool. You can draw art and pattern strokes with variable width, dependent on the applied pressure or tilt on the stylus.

For further refinement, use the Width tool to adjust the width points. For more information, see Working with PaintBrush. Pressure and tilt icons in the tool bar are displayed only if you have connected a Wacom pressure-sensitive tablet to your computer.

Animate has an integrated global library for Vector Brushes that includes a vast collection of Art and Pattern brushes. Before using any brush, double-click any brush to add it to your current document. You can import new Art and Pattern Brushes to your Animate document using the CC Libraries in addition to the brush presets available by default.

To add a new Art or Pattern Brush, open the CC libraries panel and just click on any of the supported brushes. Animate currently supports only Illustrator brushes from CC Libraries. Clicking on a brush in CC Library adds it to both the global Brush Library panel and the current document. You can use any brush as either an Art or Pattern brush.

By default, the brushes are added as Art brushes. To modify it to a Pattern brush, use the Edit brush option and select the Brush type as Pattern brush. The Edit Brush icon launches the Brush editing dialog box for the selected brush.

You can modify properties such as brush direction, scaling preferences, and overlap preference, and apply the changes to the existing strokes.

For more information, see Working with Paint Brush. When you import a video using this option, it is placed on the stage to be used as a guide for your animation at design time. Frames from the video are rendered on the stage as you scrub through or play the timeline. The audio for the relevant frames is also played back. When you try to publish your FLA file with H video content on a layer that is neither a guide layer nor a hidden layer, a warning is shown if the platform you are publishing to does not support embedded H.

Optional: If you have Adobe Media Encoder installed on your computer and you want to convert the video to another format using AME, click Convert video. Embedded Video. A best practice is to place video inside a movie clip instance, because you have the most control over the content. You do not have to extend your main Timeline by many frames to accommodate the video, which can make working with your FLA file difficult.

When you embed a video clip as a graphic symbol, you cannot interact with the video using ActionScript typically you use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline.

By default, Animate places the video you import on the Stage. To import into the library only, deselect Place Instance on Stage. To create a more dynamic presentation, work with multiple video clips, or add dynamic transitions or other elements using ActionScript, import the video into the library.

After a video clip is in the library, customize it by converting it into a MovieClip object that you can more easily control with ActionScript. By default, Animate expands the Timeline to accommodate the playback length of the video clip you are embedding. Click Next. Review the confirmation messages and click Finish. The video appears either on the Stage or in the library depending on the embedding options you chose. To create your own video player, which dynamically loads FLV or F4V files from an external source, place your video inside a movie clip symbol.

When you load FLV or F4V files dynamically, adjust the dimensions of the movie clip to match the actual dimension of the video file and scale the video by scaling the movie clip. A best practice is to place video inside a movie clip instance, which gives you the most control over the content.

Select any existing video clip in the Library Panel, and select Properties from the Library Panel menu.

You can also rght-click on the video file and choose Properties in the pop-up menu. Click Import. Locate the file to import, and click Open. You can change properties for an instance of an embedded video clip on the Stage, assign the instance an instance name, and change its width, height, and position on the Stage using the Property inspector. You can also swap an instance of a video clip—assign a different symbol to an instance of a video clip.

Assigning a different symbol to an instance displays a different instance on the Stage but leaves all the other instance properties such as dimensions and registration point intact. View information about an imported video clip, including its name, path, creation date, pixel dimensions, length, and file size.

Enter values for X and Y to change the position of the upper-left corner of the instance on the Stage. You can swap an embedded video clip only with another embedded video clip, and you can swap a linked video clip only with another linked video clip.

To control playback of an embedded video file, control the Timeline that contains the video. For example, to pause a video playing on the main Timeline, you would call a stop action that targets that Timeline. To apply actions to a Video object, first convert the Video object to a movie clip.

To show a live video stream from a camera, use ActionScript. To attach the video stream to the Video object, use Video. See also Video and attachVideo Video. The embedded video clip is updated with the edited file. The compression settings you selected when you first imported the video are reapplied to the updated clip. Legal Notices Online Privacy Policy.

User Guide Cancel. Before you begin. Animate can only play specific video formats. Methods for using video in Animate. You can use video in Animate in different ways:. Progressive download from a web server This method keeps the video file external to the Animate file and the resulting SWF file. Stream video using Adobe Media Server. Embed video data directly inside a Animate file This method results in very large Animate files, and is only recommended for short video clips.

Progressively download video using a web server. Progressive downloading provides the following advantages over embedding video in the Timeline:. Import video for progressive download. A frame script can only reside in a frame outside the motion tween span itself.

In general, it is best to keep all frame scripts on a separate layer that contains only ActionScript. When a document has several layers, tracking and editing the objects on one or more of them can be difficult.

This task is easier if you work with the contents of one layer at a time. To hide or lock layers you are not currently working on, click the Eye or Lock icon next to the layer name in the Timeline. Using layer folders can help you organize layers into manageable groups. Animate automatically moves an object to its own tween layer when you apply a motion tween to the object. However, you can also distribute objects to their own separate layers yourself.

For example, you can choose to distribute objects yourself when you are organizing content. Manual distribution is also useful for applying animation to objects while maintaining precise control over how they move from one layer to another. You can apply the Distribute To Layers command to any element on the Stage, including graphic objects, instances, bitmaps, video clips, and broken-apart text blocks. New layers created during the Distribute To Layers operation are named according to the name of the element that each contains:.

A new layer containing a library asset such as a symbol, bitmap, or video clip receives the same name as the asset. A new layer containing a graphic object which has no name is named Layer1 or Layer2, and so on , because graphic objects do not have names. Animate inserts the new layers below any selected layers. The new layers are arranged top to bottom, in the order that the selected elements were originally created. The layers in broken-apart text are arranged in the order of the characters, whether left-to-right, right-to-left, or top-to-bottom.

These layers appear immediately below the layer that initially contained the text. New in Animate. Animate automatically allows you to distribute objects to separate keyframes each. You can choose to distribute objects when you are organizing content on stage. Manually, the process is tedious and time-consuming. Distribution is highly useful when creating tweened animation by placing objects on individual keyframes.

You could assign different objects or object states to individual keyframes each. In effect, when the playhead is scrubbed across these keyframes, the effect of a tweened animation is apparent. When you use the Distribute To Keyframes command, Animate distributes each selected object to a new, separate keyframe. You can apply the Distribute To Keyframes command to any element on the Stage, including graphic objects, instances, bitmaps, video clips, and text blocks.

Select the objects you want to distribute to separate layers. The objects can be in a single layer, or in several layers, including non-contiguous layers. Legal Notices Online Privacy Policy. User Guide Cancel. Types of animation. Animate supports the following types of animation:. About frame rates. Identifying animations in the Timeline.

The following frame content indicators appear in the Timeline:. A small a indicates that the frame is assigned a frame action with the Actions panel. A red flag indicates that the frame contains a label. A green double slash indicates that the frame contains a comment. A gold anchor indicates that the frame is a named anchor. About layers in tweened animation.

 
 

 

Basics of adobe animate cc free

 

You cannot set fill attributes for the Line tool. The Oval and Rectangle tools let you create these basic geometric shapes, and apply strokes, fills, and specify rounded corners. In addition to the Merge and Object drawing modes, the Oval and Rectangle tools also provide the Primitive Object drawing mode. When you create rectangles or ovals using the Rectangle Primitive basics of adobe animate cc free Oval Primitive tools, Animate draws the shapes as separate objects.

These shapes unlike the shapes you create using Object Drawing mode. The primitive shape tools let you specify the жмите сюда radius of rectangles using controls in the Property inspector.

And also the start and end angle, and the inner radius of ovals. After you create a primitive shape, alter the radius and dimensions by selecting the basics of adobe animate cc free on the Stage and смотрите подробнее the controls in the Property inspector.

When either of the Primitive Object drawing tools is selected, the Property inspector retains the values of the last primitive object that you edited. For basics of adobe animate cc free, if you modify a rectangle and then draw a second rectangle.

To draw from the center of the Stage, hold the Alt key when drawing a shape. To change the corner radius while dragging with the Rectangle primitive tool, press the Up Arrow key or Down Arrow key. When the corners achieve the desired roundness, release the key.

Rectangle Corner Radius Controls Let you specify the corner radiuses for the rectangle. You can enter a numeric value for the inner radius in each text box. Entering a negative value creates an inverse radius. You can also deselect the constrain corner radius icon, and adjust each corner radius individually. Reset Resets all of the Rectangle Primitive tool controls, and restores the rectangle primitive shape drawn on the Stage to basics of adobe animate cc free initial size and shape.

Click and hold the mouse button on the Oval tooland select the Oval Primitive tool. Using these controls, you can easily modify the shape of /17456.txt and circles into pie slices, half circles, and other creative shapes. Inner Radius An inner radius or oval within the oval.

You can either enter a numeric value for the inner radius in the box or click the slider and interactively adjust the size of the inner radius. You can enter values from 0 to 99 representing the percentage of fill that is removed. Close Path Determines whether the path or paths, if you are specifying an inner radius of the oval is closed. If you specify an open path, no fill is applied to the resulting shape, only the stroke is drawn. Close Path is selected by default.

Reset Resets all of the Oval Primitive tool controls and restores the адрес страницы primitive по этому сообщению drawn on the Stage to its initial size and shape. To select the Rectangle tool or Oval tool нажмите чтобы увидеть больше, click and hold the mouse button on the Rectangle tool or Basics of adobe animate cc free tool and drag.

For rectangles, specify the width and height in pixels, basics of adobe animate cc free radius of the rounded corners, and whether to draw the rectangle from the center. See also: Live Preview of Colors.

Creating an animated character is easy with Animate. Want to draw some cool characters using rectangle and oval shapes? Watch the tutorial at the end of this example and follow basics of adobe animate cc free steps. Click and hold the mouse button on the Rectangle Tool. In the Rectangle Optionsdrag the slider basics of adobe animate cc free change the corner radius of the object. Select the Oval Tool. Click the Object Drawing button.

While selecting and drawing objects, the object drawing mode shows a thin outline along the shape regions according to the layer color. The small circles are indicate the anchor points and are not interactive or editable using the selection tool.

While drawing in object mode, the strokes and shapes are no longer selected by default. To draw lines and shapes, use the Pencil tool, in much the same way that you use a real pencil to draw. To apply smoothing or straightening to the lines and shapes as you draw, select a drawing mode for the Pencil tool. The Brush tool draws brush-like strokes.

It creates special effects, including calligraphic effects. Select a brush size and shape using the Brush tool modifiers. Animate scales the brush size proportionately to the changing zoom level of the stage.

This allows you to draw seamlessly adjusting to any zoom level and preview your work as you draw. If you want to revert to the earlier default behavior of brushes maintaining a constant pixel size even when you change the zoom level of the stage, you must disable the ‘Stage zoom level’ checkbox in the brush Property Inspector. If you disable the Stage zoom level checkbox, the brush size for new strokes remains constant even basics of adobe animate cc free you change the magnification level for the Stage.

So, the same brush size appears larger when the Stage magnification is lower. If you have a Wacom pressure-sensitive tablet connected to your computer, vary the width and angle of the brush stroke. This can be achieved by using the Brush tool Pressure and Tilt modifiers, and varying pressure on the stylus.

The Pressure modifier varies the width of brush strokes when you vary the pressure on the stylus. The Tilt modifier varies the angle of brush strokes when you vary the angle of the stylus on the tablet. The Tilt modifier measures the angle between the top eraser end of the stylus and the top north edge of the tablet. For example, if you hold the pen vertically against the tablet, the Tilt is The Pressure and Tilt modifiers are both fully supported for the eraser function of the stylus.

The mouse mode does not enable these options. Paint Normal. Paint Fills Only. Paint Behind. Paint Selection. Applies a new fill to the selection when you select a fill in the Fill Color control or the Fill box of the Property inspector, the same as selecting a filled area and applying a new fill.

Paint Inside. Paints the fill in which basics of adobe animate cc free start a brush stroke and never paints lines. To zoom the brush proportionately to the zoom level of the stage as you increase or decrease it while you draw, select the Zoom size with stage check box. The final stroke that will be generated is now very close to the live preview. With this, you do not see any unpredictable thinning or thickening of the brush strokes. Even the finer curves drawn using нажмите для деталей tool do not show any breakages or gaps.

The Brush Tool allows you to custom-define a brush by setting parameters of the brush such as shape and angle. This enables нажмите для деталей to create basics of adobe animate cc free artwork in your projects by customizing the brush tool to suit your drawing needs.

You can choose, edit and create a custom brush in Animate through the Property Inspector, when the brush tool на этой странице selected in the toolbox. To learn how to create, edit, and delete custom brushes, see Custom Brushes. Animate provides Pressure and Tilt support for strokes drawn using the Paint brush tool.

You can draw art and pattern strokes with variable width, dependent on the applied pressure or tilt on the stylus. For further refinement, use the Width tool to adjust the width points. For more information, see Working with PaintBrush. Pressure and tilt icons in the tool bar are displayed only if you have connected a Wacom pressure-sensitive tablet to your computer.

Animate has an integrated global library for Vector Brushes that includes a basics of adobe animate cc free collection of Art and Pattern brushes.

Before using any brush, double-click any brush to add it to your current document. You can import new Art and Pattern Brushes to your Animate document using the CC Libraries in addition to the brush presets available by default.

To add a new Art or Pattern Brush, open the CC libraries panel and just click on any of the supported brushes. Animate currently supports only Illustrator brushes from CC Libraries.

Clicking on a brush in CC Library adds it to both the global Brush Library panel and the current document. You can use any brush as either an Art or Pattern brush. By default, the brushes are added as Art brushes. To modify it to a Pattern brush, use the Edit brush option and select the Brush type as Pattern brush.

The Edit Brush icon launches the Brush editing dialog box for the selected brush. You can modify properties such as brush direction, scaling preferences, and overlap preference, and apply the changes to the existing strokes. For more information, see Working with Paint Brush. The Width tool allows you to embellish a stroke by adding widths of varying thickness. Variable width can then be saved as Width Profiles that can be applied нажмите для продолжения other strokes.

When you mouseover a stroke with the Width tool selected, points Width Point appears on the stroke with handles Width Handle. You can adjust the stroke width, move the width point, copy the width point, and delete the width point. The Width information is displayed in the Info Panel when you modify Width of a stroke. You can also select multiple Width Points, and perform any of actions move, copy, or delete mentioned earlier. For multiple strokes, the Width Basics of adobe animate cc free adjusts only the active stroke.

If you want to adjust a stroke, mouse-over the stroke using the Width Tool. Variable Width Strokes are converted to Uniform strokes, if a file containing variable width stroke is opened using an older version of Animate.

 
 

42 Best Adobe animate ideas | adobe animate, animation, animation tutorial – PNG sequence

 
 

The default is 32 bit, which supports transparency. If you select 24 bit or 8 bit, which do not support transparency, the Background setting changes to Stage. See below. Background – The color to use as the background color for the image output. This setting is only available when the Colors option is set to 8 bit or 24 bit. When Colors is set to 32 bit, the image background is always transparent.

When the Colors option is set to 8 bit or 24 bit, the Backgroundoption defaults to the Stage color. With 8 bit or 24 bit images, you can change the setting to Opaque and then select a background color from the color picker. Alternatively, choose an alpha value for the background to create transparency. Smooth – Toggles whether to apply smoothing to the edges of the image output. Turn off this option if you are not using a transparent background and images placed on a background color are different from the current color of the Stage.

Choose your desired options in the dialog and click Done to export your animation as animated GIF file. The FXG format helps designers and developers collaborate more efficiently by enabling them to exchange graphic content with high fidelity. Designers can create graphics using Adobe design tools and export them into the FXG format. When creating an FXG file, vector graphics are stored directly within the file.

Elements for which there is no corresponding tag in FXG are exported as bitmap graphics which are then referenced in the FXG file. These include bitmaps, some filters, some blend modes, gradients, masks, and 3D. When you export a file containing vector and bitmap images using FXG export, a separate folder is created along with the FXG file.

Animate allows single or multiple selection of any objects on the stage for export to FXG. Object and layer names are preserved when exporting to FXG format.

Tweens and animation with multiple frames: not exported, but a selected frame is exported as a static object. However, the Match Screen matches the exported image to the size of the Animate content as it appears on your screen. Sets the size of the exported bitmap image to the number of pixels you enter in the Width and Height fields. Enter a resolution in dpi. To use the screen resolution and maintain the aspect ratio of your original image, select Match Screen. Sets the number of bits per pixel to use in creating the image.

The higher the bit depth, the larger the file. The dimensions of the exported GIF are restricted to a value less than pixels. This restriction in dimensions is applicable for versions later than CS6. The Dither Solid Colors option does not function if Colors option is selected. Create bitmap images for use in other applications. The Export Bitmap dialog box has the following options:. Sets the size of the exported bitmap image in pixels.

The size you specify always has the same aspect ratio as your original image. Sets the resolution of the exported bitmap image in dots per inch dpi and automatically calculates width and height based on the size of your drawing.

To set the resolution to match your monitor, select Match Screen. Specifies the bit depth of the image. Applies anti-aliasing to the exported bitmap. Anti-aliasing produces a higher-quality bitmap image, but it can create a halo of gray pixels around an image placed on a colored background. Deselect if a halo appears. To place the Animate content in another application, such as Dreamweaver, export the entire document as a SWF file.

Animate allows you to export tweens, symbols, and graphics to High Definition videos of various formats. Video Export feature has been enhanced to have a seamless integration with Adobe Media Encoder.

In Animate, you can choose any video format and its presets supported by AME and, if you select the appropriate option, Animate ensures that the video is queued and even processed automatically in AME. You will be notified once the processing is successfully completed.

In addition, you can export all scenes or a desired scene to loop, and for a specific scene you can export all frames or a range of frames. The HD videos exported with Animate can be used with Communications-enabled applications, for video conferencing, streaming, and sharing.

By default, Animate can export to QuickTime Movie. MOV files, only. It allows you to convert MOV files to various other formats. To its end, Adobe Media Encoder has been optimized to only present export formats relevant for Animate content. For more information on Encoding and Exporting videos using Adobe Media Encoder, see Encode and export video and audio.

Adobe Media Encoder is automatically installed when you install Animate from the Creative Cloud desktop application. With Animate, the above-mentioned issues have been fixed including the loss of frames issue. Depending how the Timeline is structured, the exported video can be a result of any of the following scenarios:.

Click Export. Animate has an efficient publish process while exporting your animated assets to animated GIFs, videos and more.

Want to learn how to export your animation? Watch the tutorial at the end of this example and follow these steps. Legal Notices Online Privacy Policy. User Guide Cancel. Export App Preferences. Exporting images and graphics. PNG sequence. To export a PNG sequence:. Select a single movie clip, button, or graphic symbol in the Library or the Stage. Resolution – The resolution of the image output. The default is 72 dpi.

Click Export to export the PNG sequence. The frame rate of the video file can be different from the frame rate of the SWF file, allowing for greater flexibility in authoring Animate content. You can import a video file that is stored locally on your computer, and then upload the video file to a server after importing it to your FLA file.

In Animate, when you import video for progressive download, you are really adding only a reference to the video file. Animate uses the reference to find the video file on your local computer or on a web server. Select the video clip to import. You can select either a video clip located on your local computer, or enter the URL of a video already uploaded to a web server or Adobe Media Server. To import video located on your local computer, select Load external video with playback component.

The URL for a video clip located on a web server will use the http communication protocol. Select one of the predefined FLVPlayback component skins.

Animate copies the skin into the same folder as the FLA file. If you choose to use a custom skin invoked from a remote location, then live preview will not be available for the video on Stage.

When you finish creating your Animate document and want to deploy the SWF file and video clip, upload the following assets to the web server or Adobe Media Server hosting your video:. If you are using a local copy of the video clip, upload the video clip which is located in the same folder as the source video clip you selected with a.

Animate uses a relative path to point to the FLV or F4V file relative to the SWF file , letting you use the same directory structure locally that you use on the server. Streaming video with Adobe Media Server provides the following advantages over embedded and progressively downloaded video:. Network resources are used more efficiently, because only the parts of the video that are viewed are sent to the client. Streaming lets you deliver live video and audio presentations, or capture video from a web cam or digital video camera.

Adobe Media Server enables multiway and multiuser streaming for video chat, video messaging, and video conferencing applications. To learn more about Adobe Media Server, see www. To learn more about Flash Video Streaming Service, see www. When you embed a video file, all of the video file data is added to the Animate file.

This results in a much larger Animate file and subsequent SWF file. The video is placed in the Timeline where you can see the individual video frames represented in the Timeline frames. Because each video frame is represented by a frame in the Timeline, the frame rate of the video clip and the SWF file must be set to the same rate. If you use different frame rates for the SWF file and the embedded video clip, video playback is inconsistent.

Note : To use variable frame rates, stream the video using either progressive downloading or Adobe Media Server. When you import video files using either of these methods, the FLV or F4V files are self-contained and run at a frame rate separate from that of all other timeline frame rates included in the SWF file.

Embedded video works best for smaller video clips, with a playback time of less than 10 seconds. If you are using video clips with longer playback times, consider using progressively downloaded video, or streaming video using Adobe Media Server.

You might encounter problems if the resulting SWF files become excessively large. Flash Player reserves a lot of memory when downloading and attempting to play large SWF files with embedded video, which can cause Flash Player to fail. Longer video files over 10 seconds long often have synchronization issues between the video and audio portions of a video clip. Over time, the audio track begins playing out of sequence with the video, causing a less than desirable viewing experience.

To play a video embedded in a SWF file, the entire video file must be downloaded before the video starts to play. If you embed an excessively large video file, it might take a long time for the SWF file to download in its entirety and for playback to start.

After a video clip is imported, it cannot be edited. Instead, you must re-edit and re-import the video file.

The video frame rate and Animate Timeline frame rate must be the same. Set the frame rate of your Animate file to match the frame rate of the embedded video.

You can preview frames of an embedded video by dragging the playhead along the Timeline scrubbing. Note that the video sound track does not play back during scrubbing. To preview the video with sound, use the Test Movie command. Load external video with playback component : Imports the video and creates an instance of the FLVPlayback component to control video playback. Embed H. When you import a video using this option, it is placed on the stage to be used as a guide for your animation at design time.

Frames from the video are rendered on the stage as you scrub through or play the timeline. The audio for the relevant frames is also played back. When you try to publish your FLA file with H video content on a layer that is neither a guide layer nor a hidden layer, a warning is shown if the platform you are publishing to does not support embedded H. Optional: If you have Adobe Media Encoder installed on your computer and you want to convert the video to another format using AME, click Convert video.

Embedded Video. A best practice is to place video inside a movie clip instance, because you have the most control over the content. You do not have to extend your main Timeline by many frames to accommodate the video, which can make working with your FLA file difficult. When you embed a video clip as a graphic symbol, you cannot interact with the video using ActionScript typically you use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline.

By default, Animate places the video you import on the Stage. To import into the library only, deselect Place Instance on Stage. To create a more dynamic presentation, work with multiple video clips, or add dynamic transitions or other elements using ActionScript, import the video into the library. After a video clip is in the library, customize it by converting it into a MovieClip object that you can more easily control with ActionScript.

By default, Animate expands the Timeline to accommodate the playback length of the video clip you are embedding. Click Next. Review the confirmation messages and click Finish.

The video appears either on the Stage or in the library depending on the embedding options you chose. To create your own video player, which dynamically loads FLV or F4V files from an external source, place your video inside a movie clip symbol. When you load FLV or F4V files dynamically, adjust the dimensions of the movie clip to match the actual dimension of the video file and scale the video by scaling the movie clip.

A best practice is to place video inside a movie clip instance, which gives you the most control over the content. Select any existing video clip in the Library Panel, and select Properties from the Library Panel menu.

You can also rght-click on the video file and choose Properties in the pop-up menu. Click Import. Locate the file to import, and click Open. You can change properties for an instance of an embedded video clip on the Stage, assign the instance an instance name, and change its width, height, and position on the Stage using the Property inspector. You can also swap an instance of a video clip—assign a different symbol to an instance of a video clip.

Assigning a different symbol to an instance displays a different instance on the Stage but leaves all the other instance properties such as dimensions and registration point intact. View information about an imported video clip, including its name, path, creation date, pixel dimensions, length, and file size.

Enter values for X and Y to change the position of the upper-left corner of the instance on the Stage. You can swap an embedded video clip only with another embedded video clip, and you can swap a linked video clip only with another linked video clip.

To control playback of an embedded video file, control the Timeline that contains the video.

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